Managing Your Reward System
Sleuth tracks positive as well as negative behaviour. Importantly this enables a school to develop a positive approach to the whole school behaviour management strategy. Tracking the positive as well as the negative gives schools a balanced picture of student behaviour and using Sleuth staff can get an complete profile of the achievements of a student, a tutor group or a year group.
Rewards for success can either be linked to the number of positive incidents recorded in Sleuth or to the number of behaviour points that they have accumulated.
Each positive outcome in Sleuth, e.g. merit, postcard home, letter of commendation can have its own points score. This enables the school to set up a tariff which recognizes the significance of each positive behaviour and rewards students accordingly.
All staff in school can have access to Sleuth and their Sleuth Home Page can alert them of noteworthy positive behaviour according to their role.
Staff who benefit from managing rewards in Sleuth:
- Senior Leadership Team - Using Sleuth SMT are able to see whether all staff are making consistent use of the reward system
- Teaching Staff - All staff can profile the number of behaviour points and rewards they have issued and to which students
- Form Tutor - Daily and Weekly reports show all rewards and behaviour points for review in registration time to celebrate success of tutees
- Heads of Faculty - HoD are able to identify the most successful students within their faculty area and manage the issue of faculty rewards for the most successful students
- Heads of Year - Each HoY can manage the issuing of rewards for their year group and monitor progress of behaviour points accumulated by tutor groups within their year and use this information proactively in Assemblies
All members of staff can create a MySearch or MyReport so that all information about positive behaviour and achievement relevant to them is available with a single mouse-click.
Features for managing rewards in Sleuth:
- Behaviour Points - Every action in Sleuth has a behaviour points value. Typically sanctions have a negative points value and rewards have a positive points value. When an action is assigned to a student the points are automatically assigned. A full range of reports are available to present behaviour accumulated points
- Generates Letters Home - Sleuth can automatically generate all reward letters home, certificates and postcards
- Good News Parent Alerts - An action (reward) can automatically generate a Good News alert to parent/carers, via email for example
- Batch Reports - A positive behaviour profile can be printed for every student in your tutor group in one-step, e.g. for a parents’ evening
- Rewards Non-behaviour - Sleuth allows you to report on students who have no record for negative or positive behaviour ensuring no students can ’ slip under the radar’ in a reward policy